As someone is always the underdog, there's always someone interested in going all in quickly (preferably with a hero point) to try and end things quickly in their favour.
Cheers,
Ash
> from: "S. Ben Melhuish" <sben_at_...>
> date: Thu, 11 Sep 2003 03:20:56
> to: hw-rules_at_yahoogroups.com
> subject: Re: Re: Actual Play
>
> On Wednesday, September 10, 2003, at 06:30 PM, David Dunham wrote:
>
> > BTW, my experience is that it's rare for extended contests to last
> > more than 3 rounds.
>
> This is very interesting -- I haven't yet played HQ (or HW), but my
> hunch had been that they'd be a chunk longer than that, maybe 10
> rounds.
>
> Is this typical of other peoples' experience? What do you think causes
> the lengths you've experienced (do the players make large/small bids?
> do they spend HPs bumping results up? are the conflicts mismatched?)?
>
> -- Sben
>
>
>
>
>
>
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