Spirit Travel

From: Wulf Corbett <wulfc_at_...>
Date: Sat, 20 May 2000 23:23:12 +0100

OK, despite reading all the bits I can find that relate to it, I still have a problem figuring how a Shaman gets through that 10W3 barrier to the Spirit Plane. I figure thus:

Ritual Circle created - use Draw Summoning Circle ability (with bonuses from ritual?). Is this a simple Ability Check, or is there a Resistance? Is the circle permanent, or must it be done new every time? I know there's a duration chart, but that just makes it more difficult to succeed. And how does it help Spirit World Travel? Breach Barrier - use Spirit World Travel ability, with bonuses from ritual, community support, any relevant ability or talents, etc. I guess a Fetch also adds its Ability in?

Now, what sort of bonus does each step add? Here's my character, optimised for success but as a started character:

Draw Summoning Circle 1W
Spirit World Travel 5W
Fetch would be 5W too.
She has 3 Apprentices with Spirit-Talker skills, plus her brother with none, and 2 friendly Spirits, all of whom can be expected to give Extraordinary Support. (her semi-friendly Wraith isn't really much help, it just remembers who it is, knows she helps it's former family, and kills people for her...).

Anyone advise me how to beat a 10W3?


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