I have some personal observations below:
At 05:50 PM 11/6/2003 +0000, bigblackcatmail wrote:
>What did/does Kathy do *wrong*? What does she do in her games that you
>don't in yours?
>Are there any particular reasons why so many people on this forum think
>Kathy sucks?
I don't think that there is a consensus that Kathy sucks.
As in e-mails, there is no body language or facial expression to mitigate what could be interpreted as the harshness of Kathy as she appears in print. I was put off by Kathy's apparently disdain for her players, but I run games in a different way. The examples _as written_ remind me of an old style of RPG play wherein the GM and the players are antagonists, or in competition.
Also, it has been suggested that Kathy screwed the characters that were more "frivolous." That sounds like Kathy didn't make clear the nature of the game and decided to punish the players who didn't meet her unstated expectations, but maybe I'm reading too much into that. I leave games run by GMs who act like this though.
>Would anyone be willing to post an actual transcript of honest to goodness
>HeroQuest play in order to give newbies like myself an idea of what to do
>with HeroQuest in between the specific instances for which examples are
>given in the text?
I wouldn't know how to begin to create a transcript that I would be willing to distribute, but I suggest that you run HQ like other RPGs: so that it is fun for the group, and don't to worry about any official way to run it. There are several things in HQ that are different from most or all other RPGs, but some of those things such as the lack of standard abilities should be easy to deal with. Here is some free advice and opinion:
Thanks,
Andy
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