I suggested that if you consider wounds an ability (or flaw), than you should also undergo the usual treatment (ehm) of abilities and flaws: to increase and decrese them you spend Hero points.
If you transmute wounds in abilities (flaws) but refuse to consider them liable to the HPs system, then you create an exception to the rules and a counter-excption which pretty much negates the first.
So you obtain nothing,
Gian
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