Re: alternative wounding rules

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Thu, 04 Dec 2003 15:51:35 -0000

> I suggested that if you consider wounds an ability (or flaw), than
> you should also undergo the usual treatment (ehm) of abilities and
> flaws: to increase and decrese them you spend Hero points.

If you consider the wound to be a seperate entity from the character, like a possessing spirit, then there's no reason it can't be defeated and destroyed using a normal contest as I suggested in a previous post.

Simon Hibbs

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