> I suggested that if you consider wounds an ability (or flaw), than
> you should also undergo the usual treatment (ehm) of abilities and
> flaws: to increase and decrese them you spend Hero points.
If you consider the wound to be a seperate entity from the character, like a possessing spirit, then there's no reason it can't be defeated and destroyed using a normal contest as I suggested in a previous post.
Simon Hibbs
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