Re: Buying & increasing keywords
- Roderick and Ellen Robertson
<rjremr_at_...> wrote: > >
> > I'm less than clear what motivates this though.
> Is there some practical
> > issue, or is a matter of the aesthetics of 'first
> class keywords', as we
> > prog. lang. types might say?
> The motive would be for Sidekicks, I think, rather
> than Player Heroes
I was looking at those NPCs in OiD and so on, and
thinking of a player who says "cool, that's what I
want to be like". The answer is probably "not yet",
but we still need a method, in the rules, of advancing
from a base PC to that, including the sidekicks. And
that means allowing multiple keywords for a sidekick,
some at very high levels.
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