Re: Terrify enemies with a shout!
> What is important is
> that the player tried something really amusing, and you as GM
> decided to reward his creativity.. YOU get to chose the defence as
> you make up what skills it has. However, you dont want players
> taking "Really silly skill 13" because they know nobody will have
a
> counter to it, and thus will always be attacking 13 vs 6. The
real
> world applies 'common sense 14' to everybody and everything to
stop
> this.
>
> Well thats how I read it, YGMV... :-)
Thats how I read it.
Cheers
Rob
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