My gaming group has decided that although devotees are more powerful in their specialty, concentrated initiates have a lot more flexibility, and may in fact be more powerful considered that way.
Devotees get to improvise new and unusual feats, and initiates only get to improvise standard feats. Devotees also get to raise x feats for the price of 3 by raising an affinity, if they know more than three feats in an affinity, then that's a better deal than initiates get.
Another bonus is that when you are heroquesting, getting to the other side is easier when you have devotees standing in for various roles.
For those bonuses Devotees give up a reasonable amount of magic, and that means that becoming a devotee is by no means an obvious choice for the power gamers out there.
Stephen
-- Stephen Rennell steve_at_... Wellington, New Zealand GPG fingerprint - CD0F 78C6 1AAE 8726 803A F1D0 F123 8486 062F 0317
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