On 9 Aug 2004 at 22:49, ASHLEY MUNDAY wrote:
> You get the secret of your subcult, which (in game in
> most cases IMHO) is not worth having. Knowing the
> secret is one of those things you need to become a
> Rune Lord - which is worth doing as suddenly you open
> all of your aspects magic at quite a bargain basement
> rate.
>
> Funny really - it's most effective to go from Initiate
> to Rune Lord... Not only that and we've got associate
> cult magic with everyone able to learn loads of extra
> doodads. Sounds like some other game which couldn't
> simulate Glorantha that well (apparently). We could
> even use the cult compatability chart to see if
> members of cult A can learn magic from cult B.
>
> Welcome back 1978 - I've missed you!
>
> Cheers,
>
> Ash
>
>
>
>
> To Post a message, send it to: HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to: HeroQuest-rules-unsubscribe_at_...
> To Complain constructively please email me at steve_at_....
> Yahoo! Groups Links
>
>
>
>
>
Powered by hypermail