"(Third Eye Blue are a sorcerous people, although not Orthodox
Malkioni. They stole the secret of working all kinds of metals from
the Mostali. These abilities are held in the Grimoire "The Secrets
of the Metal" and are keyed to the Smiths tattooed 3rd Eye. Spells
are similar to those in Gustbran's "Bronze" affinity, but there are
spells for all types of metal.
Piku also knows the Grimoire "The Secrets of the Forge", from which
he summoned the creature that pumps his bellows. His Pommel shaping
song is a stand alone spell)"
How many Spells should there be in a Grimoire? I.e. what factors could an inexperienced GM use to decide whether game balance is going to be adversely effected because a Grimoire that they have come up with contains too many (or too diverse or too powerful or whatever) Spells?
Is it the same for Affinities and Feats too?
Thanks,
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