Unless the character has concentrated in another magic and they are the right "type" (e.g. for a Theist, Feats). Unfortunately it's Flesh Man magic which seems to be all Talents
> The character concerned does not
>have any healing abilities. So augment 6?
Or augment someone else.
>
>Talk to ancestor magic sounds pretty much like an active type spell
>to me. What would you augment that with?
>
Nothing springs to mind - perhaps, again, it's used to augment someone else.
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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