Hi
I actually chose herder as my other occupation so that the character
wouldn't be *too* powerfull or mini maxed. I chose God Talker and
herder for aesthetic reasons primarily and to give myself some juicy
roleplaying, but I didn't want to *just* be able to bang on about
how great Orlanth is!! So far I had a theological debate with a
shaman and scored a complete defeat on him!! hahaha - great fun.
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, "Mike Holmes"
<homeydont_at_h...> wrote:
>
> >From: bethexton_at_y...
>
> >I guess the other simple way you could play it is let both
keywords
> >at 17, just so long as it feels right (i.e. no min-maxing action,
the
> >character seems reasonable to the narrator and balanced with the
> >other heroes).
>
> If it's a balance issue, just let everyone else have another
keyword at 17.
> This is about what I do normally. Keep in mind that the "starting
character"
> is a noob. Adding another keyword at 17 is not only not
overpowering, it's
> just broadening a noob a bit. Think of it this way, it's only
5 "Keyword
> Levels" going from none to 13 and then on to 17. That's no
different than
> giving out one keyword at 2W. Personally I suggest allowing
players to have
> the levels and spend them however they see fit. So one might have
one at 2W,
> another two at 17, and another one at 13, and another at 1W.
Whatever best
> delineates the character.
>
> People seem reticent to play with adding to keywords, but it's
been all good
> stuff in my experience. Simply take the most "advanced" character
concept,
> figure out how many "levels" of keyword you need to make it work,
and give
> the same to all the other players.
>
> Mike