Re: Ash's Guide To How To Live With Ability Monsters

From: Charles Corrigan <charles_at_...>
Date: Mon, 10 Jan 2005 14:38:16 -0000

> 2. Forget trying to actually affect the opponent,
> augment the person on your side with the best chance
> of success. As your abilities become greater, rolled
> augments become a serious option. If you've got 5w2
> with a relevant ability try a +5 rolled augment, it's
> unlikely to go wrong and a significant amount of the
> time you'll generate a +10 augment instead. Save a
> hero point in case the "dead cert" rolled augment goes
> horribly wrong.

Part of this tactic seems to be based on the older Hero Wars ruleset - in HeroQuest, there is no doubling of the bonus on a complete success.

Otherwise, all of these tactics are great for players that want their heroes to stay involved in the action. And if you describe how your hero supports the primary actor very well, you may even inspire your narrator to give bonuses...

regards,
Charles

Powered by hypermail