I thought there was a theory in some campaigns that they *were* "doing stuff" in down-time, it just wasn't things the players were interested in playing through? Struggling to survive through the winter, that sort of thing? High-risk, just boring?
> Incidentally, an occasional HQ game I run set in
> Pavis.. - averaging about 2 game days per session.
So that's roughly like the "play through every day" games I'm used to.
How many points did they get in that year of adventuring? Sounds like a better sample than the Swords lot. Or at least, an extra sample. A means of working out a maximum gain rate, or something.
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