> It seems to me that new and
> challenging situations would tend to improve ability
> faster than working on something that the character
> has already mastered.
Here is where my maths really falls over, because I've heard that HQ uses a "logarithmetic" (sp?) scale that means this isn't true. But I've never really understood why, how, or what it all means. Can someone tell me what I'm getting confused with?
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