Re: Improvised narration (was Re: Saga system)

From: joshua neff <joshua_neff_at_...>
Date: Fri, 21 Jan 2005 18:15:58 -0800 (PST)

>
> Hi folks,
>
> Josh makes an excellent point here:
>
> "Do I have secrets? Sure. The NPCs say they want one
> thing, but they really want another. Or one NPC is
> secretly in love with another NPC, and that
> relationship causes trouble for the PCs. But the
> point
> of play isn't to figure out my secrets, the point of
> play is for the PCs to get what they want (with me
> throwing complications in the way)."
>
> My only twist on that is that if I bother making a
> secret, I make sure that at some point in
> play, it comes out. My NPCs are very talkative-
> usually about other people's problems and
> virtues- some of which is true, some of which isn't-
> but then usually through the course of
> play, the heroes ferret out or discover which is
> which.

Oh, definitely. When there are secrets in my games, they're *juicy* secrets, and someone will blab about it or it will all come out in the wash at some point.

But the player wants and goals are always the main point. At least, when I'm doing it right and I'm at the top of my game.



--joshua m. neff

www.goblin-cartoons.com                 




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