Re: Augmenting Example in Contest (Was:Digest Number 1825)

From: joshua neff <joshua_neff_at_...>
Date: Wed, 23 Mar 2005 13:29:59 -0800 (PST)


That's a great example, Mike. I loved that particular conflict.

> >From: "Sam Elliot" <sam.elliot1_at_...>
>
> >It's easy to see how it could be seen as
> digression. I expect that Mike H.
> >playing HQ mostly over ICQ (yes?) is an aspect, as
> this brings in the
> >[written] narrative and, at its simplest, the rule:
> you get an augment if
> >you use the ability to colour the narrative. This
> generally works for PbEM
> >too. FTF I honestly haven't the experience.
>
> Just to clarify, I play as much FTF as I do IRC (and
> now starting a PBEM,
> too), as Josh indicates. As it happens, the same
> style of play is excellent
> for FTF, IME. And, actually, in both media, I don't
> require inclusion into
> the narrative of augments per se. In fact, sometimes
> players just rattle
> them off, and we count up. What does happen, that
> said, is that sometimes if
> somebody activates something I or another player may
> go, "huh?" at which
> point we stop, and the player explains why he's
> using that augment. This can
> be a "prose" explanation OOC, or it can be in the
> narrative.
>
> Basically the player has to be willing to satisfy
> the other players in terms
> of an explanation, should the use of an augement
> seem odd somehow to
> somebody. How they explain the augment is up to
> them, and can include OOC
> discussion, or narration (sometimes odd "speculative
> narration" on how it
> might look if there's a success) or whatever.
> Sometimes, actually, the
> player making the augment will look at it and decide
> that it's not worth
> trying to make the explanation. That it was tenuous
> in their mind, too, and
> just to leave it out. Put another way, they give
> themselves the "worse than
> -20 improv mod," and move on.
>
> >Now, what I think would be good, Mike, would be an
> example of a drawn out,
> >interesting-augments simple contest leading to the
> moment of the dice roll,
> >for the Issaries website.
>
> I've been thinking for a while that I should keep
> the OOC logs from IRC - we
> split play into OOC and Narration windows, and
> currently keep just the
> narration for reference.
>
> But I'll try to do an example here cobbled together
> from memory from the FTF
> game (Josh can correct anything he sees as
> problematic). Note that this is
> completely paraphrasing and guessing as to what was
> said, but the spirit is
> essentially correct, and there's no reason that it
> couldn't be what was said
> in actual play:
>
> Situation: Josh's character, Arkozaan, is a
> noble/priest initiate of a cult
> that worships a demigod leader of his nation. He's
> chasing a goblin who has
> stolen a priceless artifact from one of their
> temples across the side of a
> pyramid, on top of which are these two "magic
> antenae" (for lack of a better
> short description) called the gifts of Klysus.
>
> Mike: so what's your goal as you close with the
> goblin?
>
> Josh: I'm just going to try to get the Heart from
> it.
>
> Mike: OK, abilities?
>
> Josh: Hmm. Know what, Arkozaan isn't really that
> good at this sort of
> physical stuff, how about he tries to intimidate the
> goblin into just
> dropping it and running off?
>
> Mike: OK, what's he using for that?
>
> Josh: We'll start with Intimidate 19. Augment with
> Linked With the Heart for
> +2...
>
> Mike: Cool.
>
> Josh: Exert Authority, two more
>
> Mike: That's 3 dubbleya
>
> Josh: Oh, and his Leadership Affinity for 2
>
> Mike: Cool, glowing with the aura of the Khurtum
> then, neat [Note how I
> actually put in a tiny bit of narration here for
> color]
>
> Josh: Oh, and I'll use my Desert Rat Skull at
> thirteen for a +1
>
> Mike: Cool, we finally get to see what the dang
> thing is for. What does it
> do here, precisely?
>
> Josh: A beam of light comes from it and strikes the
> goblin's soul,
> delivering fear. [Josh is often quite eloquent in
> this sort of thing, I may
> not even be doing him justice here]
>
> Mike: Sweet.That's, uh...six double-ewe. What else?
>
> Josh: How about his Death Affinity?
>
> Mike: Like...he's also "glowing" blackish in
> addition to the aura of the
> Khurtum? Cool. Oh, hey, you're on the pyramid of
> Klysus right now...that
> means you get a +20 to that ability [absolute center
> of the religion], so
> that's a +4, for a total of 10 double you.
>
> Josh: Great! How about "Initiate of Klysus?" since I
> am using his magic and
> on his temple, etc.
>
> Mike: Yup, that's 12 W.
>
> Josh: For personality traits, how about Elitist?
>
> Mike: Sounds good, that's two more. Fourteen
> dubbleyou.
>
> Josh: And...how about Mythology of Klysus?
>
> Mike: Hmm. How do you mean?
>
> Josh: There has to be a legend of Klysus making
> people bow before him at the
> pyramid. So Arkozaan is inspired.
>
> Mike: Nifty. OK, that's a 16 W, anythuing else?
>
> Josh: Could he use "Proud Member of Family?"
>
> Mike: How does that figure in?
>
> Josh: Well, this is happening very much in public.
> He's under pressure to
> perform so that his family will not be ashamed.
>
> Mike: Hmm. Call that a +1 modified. So that's a 17
> W. Anything else?
>
> Josh: Nope, that should do.
>
> Mike: OK, roll.
>
> [I roll a 1, Josh rolls an 18]
>
> Josh: Ow!
>
> Mike: Yeah, that's a major defeat, or you can bump
> to a minor?
>
> Josh: Hmm, what's going to happen here, generally?
> Can it be a magical
> backlash?
>
> Mike: Sure. In fact I have something pretty cool in
> mind that way.
>
> Josh: Cool, I'll leave it at a Major Defeat then.
>
> Mike: OK, the auras that you're producing as you
> command the goblin to stop
> are being channeled into the little rat skull, but
> it can't handle the
> energy of the pyramid. The beam goes awry, and hits
> one of the "Gifts"
> [those antenae, remember]. As this happens, suddenly
> there's a light in the
> sky from off in the distance that suddenly rushes
> towards you, becoming a
> ribbon of multicolored light as it does. In a moment
> it attatches itself to
>

=== message truncated ===

--joshua m. neff

www.goblin-cartoons.com



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