Re: Re: in character creation...

From: Tony Davis <gallows_brother_at_...>
Date: Sat, 11 Jun 2005 23:39:07 -0700 (PDT)


Heck, I don't even know how to make a starting animist. There aren't even any good rules for Kolatings out there. What does a starting Practitioner get anyway?

t.

> --- In HeroQuest-rules_at_yahoogroups.com, Jane
> Williams
> <janewilliams20_at_y...> wrote:
> > > My mixed group includes wizardry, and I think
> > > ignoring the increased
> > > costs of grimoires and scriptures (for ease of
> > > character creation) is comparable.
> >
> > Probably, yes. How would you help out animists?
> >
>
> There are certainly those who think that the
> starting animist
> typically has a real advantage, so that perhaps this
> actually helps
> balance the situation out, making a magic-focussed
> character of any
> religion viable?
>
> --Bryan
                



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