- In HeroQuest-rules_at_yahoogroups.com, "Mike Holmes"
<mike_c_holmes_at_y...> wrote:
>
> Note that the proposal I made included the ability to spend AE levels
> on gaining a keyword at 13 for one level, and then you can raise it
> up like any other. So it's up to the player to purchase any such
> keywords, and can have as many as they like (as long as they have
> the points, and the narrator buys it).
How much should I charge for a new Keyword? I don't think the rules
really cover the cost of adding them, do they?
Tom B.