I understand and agree with that.
> If you find a spirit that lives in a local tree and bind it into a
> charm, that's common magic. If you cross into the Spirit World and bind
> the spirit, that's specialized.
That's an interesting point. I don't think I'd ever thought of it that way. So that would imply a fundamental difference between a common magic charm and a animist charm. (Where they were bound.)
> And talents draw on the caster's innate power, so they're all common.
>
> Is this understanding valid, or am I off-base here? I think I offered it
> once before and was not immediately corrected.
What I was actually talking about was a more rules-y point. There is nothing I notice in the rules that differentiates what one can do vs the other. I can make up a common magic spell/feat/talent/charm that mimics anything any specialized magic can do. (At least that's the impression I get.)
LC
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