>I'm currently running a RQ/Glorantha game in which the players are
>starting out as Sartarite tribesmen: a Closed setting. I plan to drop
>them into the maelstrom of Starbrow's rebellion and then have them
>outlawed which will force them to go a-wandering towards Pavis and life
This is certainly a familiar plot device: the disaster as an excuse to get things moving.
In fact, my Narrator has decreed that the year is 1618 and we should all generate heroes belonging to the Dundealos tribe. So we will probably start out with some nice homey tribal events (my character is one of the King's housecarls, another is the Humakt temple's resident troubleshooter) and then get the smack dab put on us by the Lunars, whereupon it turns into a globe-trotting campaign. Just guessing, of course. :-)
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