Hi Viktor
My current favourite 100 word narrative solution is one Mike Holmes
advocates. You can have 10 abilities from your narrative, with no
word limit. This means that your narrative can be a wonderful piece
of writing should you desire. I really liked your first version, and
its a shame when you have to remove the fun stuff just to squeeze a
few more abilities out of the narrative.
Regards
Rob
wrote:
>
> Victor
>
> >When using the narrative method of character creation and
detailing
> >followers, how much needs to be said about the follower?
> >
> >Is writing, "Also with Kasdeck is Dravdul, a whinny scribe and
> >initiate of Danvodri the Ibis." the same as writing, "Also with
> >Kasdeck is Dravdul, his scribe."
> >
> >The flavor text is different, of course, but would the finial
outcome,
> >ability wise, be any different depending on how I wrote it?
>
> I think technically, no. (I often end up with partly-defined
> followers, though I suppose often they're gained in the game.)
>
> >Bit of calcification: Does what I put in my write up effect the
> >abilities my followers have or what abilities I can give them?
>
> However, since you wrote words you didn't have to, I'd give
Dravdul
> whiny for free. And since he gets only one keyword, maybe an
ability
> from the other one for free.
> --
>
> David Dunham
> Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
> Imagination is more important than knowledge. -- Albert Einstein
>