Re: powerful augments

From: Philippe Sigaud <sigaud_at_...>
Date: Thu, 21 Sep 2006 07:06:40 -0000

We are somewhere in between HW and HQ and some drift. for exampel, we grouped abilities together (3-5) when they were too close and these now cost 2 HP to grow.

As for the limit on augments, I think HW authorized one aumgent for each 'category' : physical, mental, relationships, magical... We liked augmenting, so broke all barriers there. Nor do we put a limit on magical augments : no 'three augments' rule for us. But I consider an Affinity as one ability so one augment by affinity.

So another small step to curb down the aumgents would be to say 'one by keyword' or somesuch.

We will start on saturday. I'll ask the players if they feel the same way or not. If they do, cool. If they don't, negociation time :)

  Philippe

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