Re: More on augments...

From: Philippe Sigaud <sigaud_at_...>
Date: Tue, 26 Sep 2006 22:03:18 +0200


Ashley:
> This means equipment becomes really useful. Instead of
> a piddly +3 you're sword is worth +30 - if you want to
> narrate why it's worth +30 and blow the Hero Point.
>

Hmm, as I said in another message, I fear this would be much more interesting than just bumping.
Maybe just for one roll, as you suggested? Or with a lower bonus? As you presented it, any ability higher than 20 is more interesting for 'lensing' than bumping with a HP. Maybe just half of what you suggested?

> Likewise we could adapt the rules for "compelling"
> other characters abilities. You give them a Hero Point
> and they give you a bonus for the ability you're
> exploiting. You reckon that Golden Tongue merchant is
> a bit of a tightwad? Well, spend a Hero Point and get
> a (big) bonus based on him being a miser.
>

OK, that's a good extension, as the rules as they are already allow you to use his "tightwad" ability as an augment for you (or even as a starting point for your TN).

> It also means that if you're using something like
> Mike's currency based system and you've "inflicted" a
> new ability on someone, you know about it and can
> "compel" it straight away in a new contest/next roll,
> exploiting the opening.
>
> There's also "tagging" - where you can use
> environmental effects along the same lines, but I'll
> see how well the other ideas float before going too
> bonkers.
>
>

I'd be interested in it, since I want to introduce "environmental" abilities or "plot" abilities and let the players use them.

"Many Cannibals In There 10w", "Pirate Ship!", "In Love with the Dragon Daughter"

I'd like to use the Charms/Fetishes table:

0-20 is 1 HP
1w-20w is 3 HP
1w2-20w2 is 6 HP
1w3-20w3 is 10 HP (I guess)

So, if you accept some consequence or disadvatangeous ability at 10w, you get 3 HP.
"(Player:) Let's have some cannibals, I'm taking the 3 HP, come on, throw them, I can take it!"
or "(Player:)Let say I fall in love with the Dragon Daughter, how about a good 5w2 ? (GM:) OK, you're madly in love, write that down, take some HP, make it 4".
or "(GM:)You now want to buy off your love ability? I'll cost you 4 HP" or "(GM:) Come on, you don't want your character to say who she is? That would be a good scene! Not even for 2 HP? And for 3?" or"(GM:) The fire demon draws his burning blade, fight! It has 10w2 in Close Combat" "(Player:) Pssht, I want something more... impressive. Give me HP and I accept up to 10w3"

And so on... Just toying with this idea.

  Philippe

I used something similar in a recent Nobilis campaign, and it was interesting to see. Players could also give one another some points, to 'force' some other player : "I say you should take his offer, I give you 1 HP if you take it."

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