This is really fun and funny to me, as the players from my HQ games recently got going on a new Dogs game, and their feedback was "it's cool that while it uses Conflict Resolution, it doesn't feel like it's all or nothing on this one roll" -- so much so that I'm actually noodling on the Forge HQ and my blog on how to incorporate (into HQ) the way Dogs' conflict-resolution breaks a conflict into smaller slices, while still ostensibly using a 'single die pool' resolution.
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