Re: Re: More on augments...

From: Ashley Munday <aescleal_at_...>
Date: Thu, 28 Sep 2006 09:08:31 +0100 (BST)


I said:

"Good, then I'm gamist. What's that proove?"

  1. I can't spell.
  2. I'm irritable with a cold.

Sorry about that Rob, please put the tone of the mail down to me feeling crap.

I'm off home to play "Neverwinter Nights."

Cheers,

Ash

> Good, then I'm gamist. What's that proove? I have to
> put up with adding up fiddly little numbers? Is that
> some sort of pennance?
>
> I'd have said all the DnD prestigue classes in HQ
> made
> it more gamist than me wanting to put a tigher focus
> on people's ability use, to really make it matter,
> but
> hey, that's life.
>
> Cheers,
>
> Ash
>
> --- Rob <robert_m_davis_at_...> wrote:
>
> > Ash, smack s of gamist behaviour. And Heroquest is
> > not suited to
> > such persuits - there are much better systems for
> > that style of play
> > (like the much maligned Runequest (old not new))
> >
> > Regards
> > Rob
> >
> >
> > --- In HeroQuest-rules_at_yahoogroups.com, Ashley
> > Munday <aescleal_at_...>
> > wrote:
> > >
> > > Hi Phillipe,
> > >
> > > My current thinking is:
> > >
> > > - keep after the event bumping the way it is,
> > > although I can see that being binned
> > >
> > > - let 1 HP spent before the roll do some sort
> of
> > one
> > > off super-augment which will last one exchange
> or
> > > simple contest
> > >
> > > - give 1 HP to the opposition to use one of
> their
> > > abilities as super-augment which will last one
> > > exchange or simple contest
> > >
> > > Cheers,
> > >
> > > Ash
> > >
> > > --- Philippe Sigaud <sigaud_at_...> wrote:
> > >
> > > > From Mike:
> > > > >> From: Ashley Munday <aescleal_at_...>
> > > > >>
> > > > >> Actually I can't see any problem with
> > combining
> > > > >> ordinary automatic augments with HP as
> lenses
> > for
> > > > >> adding your entire ability score onto your
> > target
> > > > >> number. I'll give that a try and see how it
> > > > works.
> > > > >>
> > > > >
> > > > > Sounds viable. I think that having a
> currency
> > to
> > > > monitor the rate of
> > > > > augmentation or other bonuses would work
> just
> > fine
> > > > (a lot better than a hard
> > > > > limit).
> > > > Getting a +30 on a HP for a whole contest
> seems
> > a
> > > > lot to me. They only
> > > > give you a temporary bump for one action!
> People
> > > > would never bump
> > > > anymore, if they can use augments. Is that
> what
> > you
> > > > want?
> > > >
> > > > Would you then give HP to NPCs, so allow them
> to
> > > > super-augment like this?
> > > >
> > > >
> > > > Philippe
> > > >
> > > >
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