"Good, then I'm gamist. What's that proove?"
Sorry about that Rob, please put the tone of the mail down to me feeling crap.
I'm off home to play "Neverwinter Nights."
Cheers,
Ash
> Good, then I'm gamist. What's that proove? I have to
> put up with adding up fiddly little numbers? Is that
> some sort of pennance?
>
> I'd have said all the DnD prestigue classes in HQ
> made
> it more gamist than me wanting to put a tigher focus
> on people's ability use, to really make it matter,
> but
> hey, that's life.
>
> Cheers,
>
> Ash
>
> --- Rob <robert_m_davis_at_...> wrote:
>
> > Ash, smack s of gamist behaviour. And Heroquest is
> > not suited to
> > such persuits - there are much better systems for
> > that style of play
> > (like the much maligned Runequest (old not new))
> >
> > Regards
> > Rob
> >
> >
> > --- In HeroQuest-rules_at_yahoogroups.com, Ashley
> > Munday <aescleal_at_...>
> > wrote:
> > >
> > > Hi Phillipe,
> > >
> > > My current thinking is:
> > >
> > > - keep after the event bumping the way it is,
> > > although I can see that being binned
> > >
> > > - let 1 HP spent before the roll do some sort
> of
> > one
> > > off super-augment which will last one exchange
> or
> > > simple contest
> > >
> > > - give 1 HP to the opposition to use one of
> their
> > > abilities as super-augment which will last one
> > > exchange or simple contest
> > >
> > > Cheers,
> > >
> > > Ash
> > >
> > > --- Philippe Sigaud <sigaud_at_...> wrote:
> > >
> > > > From Mike:
> > > > >> From: Ashley Munday <aescleal_at_...>
> > > > >>
> > > > >> Actually I can't see any problem with
> > combining
> > > > >> ordinary automatic augments with HP as
> lenses
> > for
> > > > >> adding your entire ability score onto your
> > target
> > > > >> number. I'll give that a try and see how it
> > > > works.
> > > > >>
> > > > >
> > > > > Sounds viable. I think that having a
> currency
> > to
> > > > monitor the rate of
> > > > > augmentation or other bonuses would work
> just
> > fine
> > > > (a lot better than a hard
> > > > > limit).
> > > > Getting a +30 on a HP for a whole contest
> seems
> > a
> > > > lot to me. They only
> > > > give you a temporary bump for one action!
> People
> > > > would never bump
> > > > anymore, if they can use augments. Is that
> what
> > you
> > > > want?
> > > >
> > > > Would you then give HP to NPCs, so allow them
> to
> > > > super-augment like this?
> > > >
> > > >
> > > > Philippe
> > > >
> > > >
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