Re: Re: Problems with a player's 100 words

From: Ashley Munday <aescleal_at_...>
Date: Fri, 15 Dec 2006 13:46:54 +0000 (GMT)


Adrian said:

"I thought I'd let him keep 'divinely gifted' and as no god was specified it could be a gift from Ikadz or Krjalk"

Or Gorgorma. "You didn't need those dangly bits did you?"

Cheers,

Ash

PS: The Krjalk one sounds really cool, I'd love that as a player... starts plotting... mwahaahahahaa

>
> > I'd give him the keywords implied--"Humakti",
> "Dara Happan",
> > and "Officer" should cover it (with "officer"
> implying both political
> > skills and military ones). For the rest of the
> list, I'd give him
> > strong starting levels in "self-satisfied" and
> "full of crap". Which
> > could actually be pretty useful, and might be fun
> to play... ;-)
> >
> > Or if you don't want to be quite that harsh, I
> think you can sum up
> > almost all that list as "charming", "agile",
> "strong", and "clever". So
> > give him those four skills, aside from the keyword
> ones implied above.
> > The rest of the list is used just for flavor and
> for fleshing-out--e.g.
> > if he's in a situation involving diplomacy, let
> him use his "charming"
> > skill for diplomacy without an improvisational
> modifier.
> >
> > But me, I'd go with Plan A above...
>
> I thought I'd let him keep 'divinely gifted' and as
> no god was specified
> it could be a gift from Ikadz or Krjalk
>
>
>
>
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