Re: Re: Conversion tables and scales (tricky situations)

From: Toksickburn_at_...
Date: Sun, 11 Mar 2007 18:16:17 EDT

 

Hi Bruce !  

>The situation at issue isn't these extremes, but all those individuals
>who have their superstrength somewhere in the middle. We need to be able
>to judge Iron Man against Hulk against Thor against The Thing against
>Luke Cage against Colossus...
 

Yeah, so what is your actual problem here ? I dont see a problem. Where is the difference between noobie fighter against expert fighter and spiderman against superhero XXX ?
Its always rating against rating !
And it makes only sense to go for a contest if theres drama in that scene !  

Or is your problem that you just want to express Hulk and Thor and The Thing or whatever the names of you favorite superheroes are, in game terms ? I dont know why you would want such a thing. Because you want to let players be able to play one of them in your game and pit them against each other ?
If thats what your problem is, i agree that it becomes difficult ! Then you have to put very much effort into a scale, true. I dont think that HQ is very capable of doing this.....  

But it depends. I think what HQ does best is narrating stories.  

I think the problem you lot seem to have is that you are very obsessed with simulating.
HQ´s strength is description, because you get from a description to gameterms in minutes. Just write down all the abilites you want to have and assign ratings. Ready for action !
Thats the beauty.  

I dont think that HQ is a very good game for simulating existing superheroes and fitting them into a consistent scale....because that will make things very complicated and cancel out what i think the beauty of HQ is: its simplicity...  

But i think im getting now where your problem lies !

Still my arguments stands. I think that HQ is all about story first, and that the book is failing at adressing it.        

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