Making players afraid for their characters

From: Ian Cooper <ian_hammond_cooper_at_...>
Date: Mon, 12 Mar 2007 00:33:58 -0000


Simon among others raises the 'issue' of making players afraid for their characters/increasing ther failure factor. I suspect Simon has thought of this, but I suspect options around how hero points work could help here:

Hero Points represent an insurance policy for players, take them away or limit them and you increase the fear factor.  

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