>
> I pretty much agree with Ashley here. It's a single
> contest. Now, in the case of extended,....
Agreed about the problem of situational v. AP shift,
and let me add another that I've never settled to my
satisfaction. You're changing abilities all the way
through, we agree on that. But the first one you use
determines your AP for the rest of the contest. If you
start off with something that's appropriate for the
aims then, but you're not that good at, you're
handicapped later on, when you're using your main
skills (appropriate now), but still have only the
measly few APs you started with.
A reason, to my mind, to use chained simple rather
than extended, simply because it means you no longer
have to think about either of these problems.
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