Re: Kolating spirit hunting.

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Thu, 3 May 2007 07:57:07 -0700


>>Unfortunately I am still having difficulty in getting my head around
>>HQ anamism. I have
>>a Kolating practitioner in the game I run and the player is keen on
>>having his hero bind
>>any spirit he encounters. I am not really sure how to play this,
>>though I have several
>>alternatives. :-)

"Bind how?" is my first question... Does he want to bind it into a Charm, or a Fetish? If he wants a Fetish, use the "Befriend a spirit" contest on 137. If he wants to make it into a charm, use the "Create a Charm" rules.

As Peter notees, Practitioners only deal with Friendly or Neutral Practice and Tradition spirits - their skills are not up to wrestling things that aren't at least neutral *and* that they know how to deal with (part of the [Practice] or [Tradition] Knowledge ability)

Shamans are the specialists at dealing with any and all spirits.

Mostly, Peter does good work answering the questions below.

>>2) He can do this and uses Worship Kolat ability to bind the
>>spirit. The spirit becomes
>>a common magic charm with rating 13 (but can be increased).

No, not common magic.

> Secondly if practice spirits cannot be increased then it would be odd
> that strange
> spirits that he encounters could be.

Page 134 - Common Magic Charms, last paragraph. Bad rule (back in Common Magic), IMO.

>>3) He can do this and uses Worship Kolat ability to bind the
>>spirit. The spirit becomes a
>>practice/tradition charm with the spirit's ability intact (but can
>>not be changed).
>
> Kolat does not confer a worship Kolat ability. What his followers do
> have is Follower of
> the Seven Winds. Secondly a spirit can't be made part of the Kolat
> tradition simply
> because a Kolati met it. The spirits of the Kolati tradition are the
> part and parcel of
> Kolat's mythology.

Even Shamans don't make captured spirits part of a Tradition/Practice. Being part of a Tradition/Practice is a link between the Spirit and the Great/Majestic Spirit, not between the Spirit and a Mortal.

>>4) He can do this and uses Worship Kolat ability to befriend the
>>spirit. The spirit becomes
>>bound into a fetish and he gains a relationship at 13.
>
> He can befriend any spirit that he meets. But unless he is a shaman,
> he does not
> have the ability to persuade it into a fetish because he lacks the
> spiritual insight.

Practitioners can befriend and en-fetish Friendly/Neutral Practice/Tradition spirits, but not others.
Shamans can en-fetish anything they meet (assuming the contests go their way, of course).

> Give him a special ability known as wrestle spirits or have him join a
> special
> subcult. Any strange spirit that he meets and defeats must provide
> one service
> to him (ie the same effect as releasing a practice spirit from a
> festish) before
> being allowed to leave.

Sounds reasonable.

RR
He was born with the gift of laughter and the sense that the world was mad R. Sabatini, Scaramouche

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