RE: Re: Tracking Multiple Actions withinExtended Contests

From: Sam Elliot <samclau_at_...>
Date: Thu, 3 May 2007 20:51:40 -0300


Mike:
> Here's my new catchphrase: Crave Victory, Relish Defeat.

Good one that.

> >In my game, Bryan's PC just criticalled his attempt to Devote. I had
> >some fun stuff lined up for a failure, which I suspect he would have
> >liked, but I've shelved it. I hope I've thrown him a curve ball anyway,
> >and I have something else lined up which is fun too.
>
> There's nothing as fun as creating a conflict out of somebody
> succeeding too
> well. My favorite, and one that works in a lot of situations, is
> to have an
> NPC who wants the same thing become jealous of the character's
> success. "You
> just got lucky, you don't deserve these accolades! Meet me at dawn, and
> we'll see who the real devotee is!"

Well I did chip in that his long-lost wife whom he has been mourning and over whose death he feels guilty isn't actually dead. Does that count? It was pre-hoc though.

I shall consider your suggestion. Bryan just said he didn't want to succeed anyway :)

Sam.

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