Re: HQ2, cultural key-words, runes.....

From: Jeff Richard <richaje_at_...>
Date: Fri, 22 Aug 2008 09:52:52 -0000


> So to actually convert the LoOaS (using that as shorthand for the
> entire array of divinities worshipped by the Wenelians) to HQ2, one
> would treat it as a mixed religion. Are there any penalties for mixed
> religions in HQ2? What about concentration (which may be junked
> given the lack of in-world clarity about it and the trend towards
> simplification)?

Peter is correct - we have scrapped "concentration" except for the specialists: devotees, mages, and shamans. Most people use a combination of divine magic, spirit magic and wizardry - most religions have bits of all three (with one usually predominant). For example, the Storm Religion is primarily theist; however, Kolat is a spirit society, LM has some access to wizardry grimoire, and almost everyone has a few charms and/or knows a few spells.

In Wenelia, I would simply boost the importance of spirit societies and limit the number of "three rune" cults like Orlanth and Ernalda (instead emphasizing one and two rune cults).

Jeff

Powered by hypermail