Peter is correct - we have scrapped "concentration" except for the specialists: devotees, mages, and shamans. Most people use a combination of divine magic, spirit magic and wizardry - most religions have bits of all three (with one usually predominant). For example, the Storm Religion is primarily theist; however, Kolat is a spirit society, LM has some access to wizardry grimoire, and almost everyone has a few charms and/or knows a few spells.
In Wenelia, I would simply boost the importance of spirit societies and limit the number of "three rune" cults like Orlanth and Ernalda (instead emphasizing one and two rune cults).
Jeff
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