wrote:
>
>>
> Peter is correct - we have scrapped "concentration" except for the
> specialists: devotees, mages, and shamans. Most people use a
> combination of divine magic, spirit magic and wizardry - most
> religions have bits of all three (with one usually predominant). For
> example, the Storm Religion is primarily theist; however, Kolat is a
> spirit society, LM has some access to wizardry grimoire, and almost
> everyone has a few charms and/or knows a few spells.
>
Does this mean that in HQ2 common magic is subsumed into a character's
rune affinity?
Mark Mohrfield