>In the HeroQuest rules there are no 'augment only' abilities.
I gathered that.
>However in the Gloranthan section and carried over into the Sartar
>Book there may be that if you do not initiate into a religion you can
>only augment with a rune.
>I am not too sure as I have read a few different versions of the
>magic rules so it could still be there.
Hopefully that has been removed. Or at least redirected in terms of appropriate use. (i.e. - using common magic actively faces massive resistance, using it as a helper to a mundane activity doesn't)
>I always have, and always will, allow PCs to use any ability or rune
>they have as a direct ability. It will be broad and not very well
>defined unless you spend points on it, but you can use it directly if
>you wish to in my games.
*nod* Me too. I always made these judgment calls made on appropriateness and use of situational modifiers. LC
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