Re: scales, benchmarks, numbers, theories and adaptability

From: L C <lightcastle_at_...>
Date: Tue, 10 Mar 2009 23:20:42 -0400


Kevin McDonald wrote:

> This is basically the plan for my next HQ game. I will have my players
>create beginning characters and simply tell them "you are among the
>kingdom's mightiest people, bordering on being truly heroic". All the
>contests will be based on that assumption.

>This is way easier than saying "create beginning characters and then
>spend 200 HP on them, with no more than 40 HP spent on any one
>ability." Or saying "You have one ability at 15W2, two at 5W2, three
>at 15W and four at 5W - unless the ability in question is an keyword,
>in which case..."

Indeed. I am likely to do this as well.
(I am more and more intrigued by the question someone else asked, did Robin ever consider getting rid of player stats entirely?)

LC

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