Re: Is HQ2 Difficult?

From: Jeff Richard <richaje_at_...>
Date: Sat, 06 Jun 2009 18:18:05 -0000


> My reaction to this is "it isn't a selling point for me (and yes, I will buy
> HQ 2) because as a GM, in GURPS, my preparation already focuses on story.
> Building NPC in GURPS is trivial and even if in HQ it is 10 times faster or
> easier, well trivial divided by 10 is still trivial. For me, HQ's strengths
> must lie elsewhere."
>
> This is my personal experience of course and it should not be taken as
> anything more.

Just to give a contrary experience, every five years like clockwork I get the perverse desire to run a GURPS campaign (first an alternate history game, then supers, then a Crusade game, and last a swashbuckler game - I'm overdue to try again). Each time, the cumbersome rules system breaks me quicker - of course it doesn't help having players who know how to easily minimax the GURPS system far beyond its breaking point.

Jeff

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