Re: Sanity, Infirmiry and other flaws that slip as the game goes on

From: Benedict Adamson <yahoo_at_...>
Date: Sat, 25 Jul 2009 12:29:12 +0100


Todd Gardiner wrote:
...
> This could also be important for broken legs, social standing with the Pope,
> or resistance to an addiction. Anything that slides downward with use or
> time or continued stress.

...

This is what the rules for wounding and healing are for. If you are defeated, your ability to resist further attacks is diminished. The HQ2 rules very clearly indicate that the wounding and healing rules are not only for physical wounds.

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