Re: Re: Narrative characteristics

From: L C <lightcastle_at_...>
Date: Tue, 13 Jul 2010 17:55:43 -0400


My memory of Planescape comes almost exclusively from the deeply wonderful Planescape: Torment game, but it strikes me as a world that would work very well with HQ and even many of the ideas from Glorantha.

connruadan wrote:
>
>
> Thanks for your feedback Trotsky !
>
> Your idea to subsume faction under a single broad ability encompassing
> philosophical knowledge, relationships and magical abilities is
> interesting. It would be then an umbrella keyword, I think.
>
> Btw, has anybody tried to translate "planescape tropes" in
> HQ-mechanics (such as "belief is power", "community belief is stronger
> than individual belief",etc) ?
>
> __._,
>

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