David Dunham wrote:
>
> On 26 Nov 2010, at 14:51, Trotsky wrote:
>
> > Ashley Munday wrote:
> >>
> >> I really wouldn't bother naming abilities that opponents have -
> >
> > But surely that's a large part of the fun of a HeroQuest game? Or is
> > that just me?
>
> It is actually part of the fun, because it's a narrative game.
> However, all you need to do is name them, not worry about what the
> value of each and every one is.
>
Yes, the question of the value is an entirely separate issue.
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/