SARAH on friendly NPCs:
> [...] I'm wondering how people assign scores to NPC allies in
> their games. I could stat out Gringle and Eighty-Eyes as full-blown
> characters with ability scores, but somehow that feels contrary to the
> HQ2 ethos of 'everything is a resistance'. However, simply assigning
> NPCs resistances based on the pass/fail cycle initially feels
> inappropriate, as they aren't adversaries. But maybe that's what the RAW
> envisage? [...]
Gringle already has some strong defenses. That's an assist alright.
During and after conflict resolution, include appropriate detail on how
those defenses contribute.
Henk
Perhaps the situation requires a Pass/Pass/Fail cycle ;-)