Re: Re: Combat in Simple contests and other stuff.

From: Timothy Byrd <timbyrd_at_...>
Date: Wed, 14 Jun 2000 10:00:03 -0700

Philip Hibbs thinks he's being cheap:

> I think it's awful. Buying health levels by spending an ability?
> Warriors and Non-Warriors? Why not have clerics, thieves, and magic
> (sorry, that was a cheap jibe)

I don't think you would spend Body to get wound level, but allocate it, rather.

The D&D reference may have been like a Freudian slip. I think APs look a lot like D&D hit points, except they auto-regenerate between fights. While RQ hit points are damage points, APs and D&D hps both seem to refer to how well things are going for a character/hero.

Imagine this scene: Two unarmored men holding heavy crossbows stand facing each other three meters apart. One is a fourth level hero (say applicable skills of 10W3 = 70 AP or 35 D&D hp), the other a first level hunter(say applicable skills of 12 = 12 AP or 6 D&D hp). It plays out the same in both HW and D&D:

    Hero: "Go ahead, make my day."

    Hunter: "Okay."

        Twang, thunk! (critical success)

    Hero: "Not nearly good enough... punk. Are you feeling lucky, now?"

        Twang, thunk! (failure bumped up to critical success)

    Hunter: "Ack!" (dies)

So Mike, how would it play out in your new variant?

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