Re: Re: A Different Feat Question

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Tue, 27 Jun 2000 23:44:18 -0400

David Cake wrote:
>
> >I let the Yinkini gain an edge where he would not have had one if he
> >uses his 'Grow Teeth and Claws' feat. The level of the edge depends on
> >the success. This is one of the few cases where I let a theistic feat
> >gain an edge rather than an augment.
>
> Terminology police - as edges and bonuses are both different
> types of augmentation, what you mean to say was probably 'This is one
> of the few cases where I let a theistic feat
> gain a bonus rather than an augment.'

No. I meant to say that this feat gives an edge instead of an augment. Both are *enhancements*.

> Which just makes me say - why?

Why? Very simple: Because my players feel more comfortable with the Yinkini having an edge-like-a-weapon from the feat simply because he now has big teeth and claws rather than blunt fingers and homid biting apparatus. That's how we decided to do it. And we've been pretty happy with it since Andy came up with it.

> THe difference between an edge and a bonus is something that
> should be done based on what game effect you are simulating, and I
> don't see what the theist/feat/talent/power distinction has to do
> with it at all.

Not necessarily. If you require the precise terminolgy then in the rulebook it notes that feats always give augements and spells always give edges.  

> >Mile Throw Javilin is more interesting, I think and probalby more
> >flexible. We let it literally let you toss that far. No range
> >penalties for normal range and treat the spear toss like a ranged
> >"magical" attack -- its still a ranged attack but we treat the modifiers
> >like a magic one as they are more forgiving. Our vingan uses it as
> >either an augment for her javelins OR as an enhancement that lets her
> >ignore range penalties as above.
>
> Sounds very reasonable.
> I think, to contradict Nick, that sometimes you have to
> distinguish between a natural ability and a magic ability to do the
> same thing - luckily, in this case its a very natural way to do it
> within the rules.

It worked more or less for us. Of course its hard on the local wildlife but that makes for a 'you find some game, you kill it, you eat it, move along -- then something interesting occurs'  

> >
> >Still trying to work otu how the Six Javelin Feat would work. =)
>
> Personality, I'd say its most practically an augment - you
> can use it either to create a bonus (several javelins increase your
> chance to hit) or as an edge (if you do hit, you might hit them
> several times and damage them more). Of course, you can just use it
> as a simple magic attack.
>
> Cheers
> David

Perhaps. I may just treat it as an augment feat that, in effect, lets you throw multipple javelins at different targets -- allowing multiple opponents to be engaged in missle combat which is something that is hard to do currently.

Jeff

Powered by hypermail