RE: Wealth

From: Mikael Hansson <mikael.hansson_at_...>
Date: Thu, 03 Aug 2000 11:18:47 +0100


At 22:01 2000-08-02 -0500, you wrote:
>Weihe, David [mailto:Weihe_at_...] sez:
>
> > Yes, the Wealth rating does save all that nasty role-playing of going to
> > the family, friends, or dependents to get enough trade goods to buy that
> > pretty sword in the weaponshoppe in town. No more tedious bargaining like
> > an Arab (or should that be Vadeli?) over the prices,
>
>Against whom are you bargaining? Another player, or against the gamemaster?
>Do you think gamemasters like spending all day arguing with or bargaining
>against every one of their players, just so the PCs can get prepared to
>start the adventure, while letting their plans for the actual adventure go
>nowhere?
>
>Devilishly yours,
>Loren

ahh .. the Xena analogy ... drop the roleplay and kick some one in the head instead!

greeeaat advance in the roleplay!!!!

The wealth system as it is may have a function when the players are rich enougth to have no need for petty paying... but i like to game master people all the way up! From farmhands to heroes... and at the lower levels there are a fun to haggle for every IMPORTANT item! It makes treasure hunts more interesting!

Snort!

Mikael ..

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