At 22:01 2000-08-02 -0500, you wrote:
>Weihe, David [mailto:Weihe_at_...] sez:
>
> > Yes, the Wealth rating does save all that nasty role-playing of going to
> > the family, friends, or dependents to get enough trade goods to buy that
> > pretty sword in the weaponshoppe in town. No more tedious bargaining like
> > an Arab (or should that be Vadeli?) over the prices,
>
>Against whom are you bargaining? Another player, or against the gamemaster?
>Do you think gamemasters like spending all day arguing with or bargaining
>against every one of their players, just so the PCs can get prepared to
>start the adventure, while letting their plans for the actual adventure go
>nowhere?
>
>Devilishly yours,
>Loren
ahh .. the Xena analogy ... drop the roleplay and kick some one in the head
instead!
greeeaat advance in the roleplay!!!!
The wealth system as it is may have a function when the players are rich
enougth to have no need for petty paying... but i like to game master
people all the way up! From farmhands to heroes... and at the lower levels
there are a fun to haggle for every IMPORTANT item! It makes treasure hunts
more interesting!
Snort!
Mikael ..