> I have discouraged this behaviour by ruling that raising an ability,
> that has been used with an improvisational modifier, costs the
> unrelated costs. Only the use of an ability without improv. mods
> qualifies for raising for related costs.
> Thus, spezializing is far better than having general skills (who
> always get improv mods)
> Just my two pence if you have to fight with munchkins ;-)
It all comes down to what suits your group. On the other hand, if you wish your group to be known participants in the Hero Wars, in particular some of the scenarios that are being hinted at, then you may wish to re-consider the rate at which you allow your characters to develop...
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