> >Any affinity can be used as an ability in its own right.
>
>Can it? I thought affinities were never used directly, only ever via feats,
>some of which are marked with a * for augmentation only.
> >> Truesword Stoke, ...
>
>I don't see any
>reason why TS/ can't be used directly as an ability to cut someone up with
>your sword.
Fair enough -- for some reason I was thinking of using it without a physical sword. (I don't think it's a replacement for Close Combat, which you *can* use without a sword.)
>I wouldn't allow it as a defensive action, though.
"The Yelmalion thrusts at you with his spear." "I chop it in half with a Truesword Stroke."
Wulf
>Well, as no feat is now augment only, there are loads (possibly the
>majority) of affinities which are composed entirely of feats which
>COULD be used as augments.
There always were -- just about any feat which could be used to do something can also be used to augment an ability which does something similar.
Andrew
> > Orlanth's Run Up Cliff feat may or may not let you run up a cliff,
>
>IMO this is an old problem with the rules. Flight feats do let you fly,
>Lay Ghost, See in Dark and several other feats let you do things which you
>couldn't otherwise do at all.
Flight may or may not let you fly. Did you win the contest?
A longer restatement which might be clearer: Orlanth's Run Up Cliff feat may or may not let you run all the way up a cliff.
>If some feats give you whole new abilities, but others only give augments,
>there seems to be a severe balance problem.
Not really, Remember that the viewpoint of the game is not a simulation of mechanical processes (feats), but of dramatic outcomes, where feats are just a means to an end.
David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein
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