> Suffice it to say that along with 4 or 5 other ideas,
overconfidence woudl
> probably be pursuasive as a narrative explaination.
>
> Anyone else got others examples? A primary use of abilities is
augmentation
> and failures seem to happen many many times a session even when the
players
> aren't going for super high bonues...
Real world example: If you haven't got a spanner, use a pair of pliers & brute force... how many ways can THAT backfire?
Wulf
Powered by hypermail