>Looking at the rules regarding Injury and Wounds/Hurts I found an
>anomaly in extreme cases. If you have a skill of 20 and suffer 15
>hurts/wounds (using the optional grievous wound and the optional swap
>APs for a wound rules), you are at an effective skill of 5. If you
>are driven to a major defeat you become injured and your skill goes up
>to 10!
Two things:
1) If you're Injured, your Abilities are halved, so, to heal yourself
of 15 Hurts, your skill would be (10-15)= MINUS 5 (well, it would be
zero). So healing yourself in this case would be impossible without a
HP or a natural roll of 1. Hurts and Injuries are treated separately,
as far as I understand, you don't lose the Hurts when you get Injured
.
2) Healing Hurts and Injuries requires two separate feats/abilities,
so you have to heal one type of wound then the other, unless you're a
Bevaran with Heal Self Fully. True, the Heal Injuries from various
deities are not resisted by the patient's wounds, but it's still two
separate rolls.
Wulf
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