Looking at the rules regarding Injury and Wounds/Hurts I found an
anomaly in extreme cases. If you have a skill of 20 and suffer 15
hurts/wounds (using the optional grievous wound and the optional swap
APs for a wound rules), you are at an effective skill of 5. If you
are driven to a major defeat you become injured and your skill goes up
to 10!
My feeling is that you should remain at an effective skill of 5. Any
thoughts?
regards,
Charles