>Now you're stealing my idea :-) That was one I proposed during
>playtest. It didn't make the cut, though I think it's a fine house
>rule for those who want to slow mastery progression (and I wouldn't
>restrict it to mundane abilities -- remember that animists can have
>potent powers through integrated spirits).
I was hoping to slip that through unnoticed (having the only Animist currently in use in our campaign) :) Possibly once Integrated, a Talent becomes limited by the physical body it's housed in?
Wulf
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